Featured Article

Meta Quest 3 takes a step closer to mainstream AR/VR

In a world where a $500 price point qualifies as cheap, Meta continues to be the best solution for casual extended reality

Comment

Man wearing the Meta Quest 3 mixed reality headset, viewed from the front
Image Credits: Darrell Etherington

However this all plays out, 2023 will almost certainly be regarded as a pivotal year for AR and VR. After years of waiting for the category to have its iPhone moment, Apple finally unveiled the Vision Pro during WWDC back in June. It was everything we’ve come to expect from the company: big, boisterous and polished, with lofty promises and a price tag to match.

Having spoken to most of the major vendors over the past year, it seemed like everyone relished the arrival of the 500-pound gorilla. They would, they reckoned, be ships among a rising tide. Even more to the point, perhaps, Apple’s entry would be a sort of validation of years — or even decades — of work.

Certainly the forthcoming Vision Pro has amped up both the attention and the pressure the competition is facing. I would venture a guess that Magic Leap received more press coverage in Apple’s wake than it had since the days it was a mysterious white-hot early-stage startup. I also assume that more people than ever were following Meta’s recent Connect event to see how the company would respond.

Of course, road maps don’t work that way. The Meta Quest was unquestionably in the works well before the Vision Pro was made official. With that in mind, you can’t point to anything specific about the new hardware that is a direct response to Apple. The flip side of that, however, is that Meta has been in this business for some time now. March marks a decade since the company acquired Oculus. Since then, it’s had to blaze its own path.

The Meta Quest 3 mixed reality headset, sitting on a first-party charger with an orange headstrap
Image Credits: Darrell Etherington

At this juncture in time, Meta and Apple have arrived on two different sides of the spectrum. While both are effectively mixed reality hardware, there’s a ton of daylight between price points. Surprising many analysts, Apple priced the Vision Pro above even the Magic Leap 2 at $3,500. The Meta Quest 3, on the other hand, is $3,000 less. In other words, Apple’s offering is 6x the price of Meta’s.

While I don’t think anyone is going to credibly argue that the Quest 3 comes anywhere near the Vision Pro in terms of hardware, that’s an extremely stark difference. It’s also one that highlights the wide distinction in terms of audience. Mark Zuckerberg didn’t have to mention the competition by name when he referred to the Quest 3 as, “the first mainstream headset with high-res color mixed reality.”

(Zuck took an even stronger and more direct stance shortly after the Vision Pro’s unveil, stating, “By contrast, every demo that [Apple] showed was a person sitting on a couch by themself. I mean, that could be the vision of the future of computing, but like, it’s not the one that I want.”

Mark Zuckerberg onstage at Meta Connect 2023
Image Credits: Brian Heater

There’s no hard and fast definition for what constitutes “mainstream,” of course, but point taken. I would argue that $500 is still too high a price point to call the system truly mainstream (the mind boggles at how many of these things the company would sell at $200 a pop), but that’s a far more reasonable request for a vast majority of potential buyers.

Perceived markets also play an outsized role in all of these. Along with acknowledging how difficult content is, Magic Leap’s pivot toward enterprise is a direct result of the hardware’s asking price. There likely isn’t a deep pool of customers willing to pay $3,500 to play casual games on an AR headset. But if you’re able to convince businesses that they’ll be saving a lot of money on training, they will take a good, long look at your offering.

That’s not to say that Meta isn’t also embracing the enterprise. Last year it announced the Quest Pro, at double the price of the Quest 3. While I would argue that the new headset makes the pro version largely superfluous for the vast majority of users, Meta Quest for Business reaffirms its commitment to the category. But the Quest 3 is still very much an entertainment-first device.

Close up of the top of the Meta Quest 3 touch controller
Image Credits: Darrell Etherington

While Magic Leap sees no immediate potential in gaming, Apple took pains to highlight entertainment at WWDC. For Meta, gaming is very much the device’s lifeblood. The Meta Quest keynote was very much a reinforcement of this fact, as new titles took up the lion’s share of stage time, with only a passing mention given to Quest for Business.

Much like your definition of “mainstream,” Meta’s success is relative. The company maintains the top spot in terms of market share. Looking at some numbers released by IDC, the company owned 84.6% of the AR/VR market in Q2 2022. The company’s 50.2% market share in Q2 2023 belies the situation somewhat. The radical drop is due to the PSVR 2’s entry onto the scene. IDC went from not acknowledging Sony to putting it in the No. 2 spot at 27.2%

By the time the new PlayStation headset arrived, the Meta Quest 2 was quite long in the tooth. I would anticipate the Quest 3’s arrival seeing Meta taking an even larger slice of the pie to close out 2023. Keep in mind, we’re not talking smartphone numbers here. The analyst firm puts combined shipments at 8.5 million for the year. That’s a modest increase over 2017. It does, however, see a strong growth for 2024, and by 2027, it anticipates north of 30 million headsets.

Even that modest forecast pales in comparison to other consumer electronics. In 2022, Nintendo sold 5.8 million Switches. It was an impressive showing for a five-year-old console and a drop-off from the past two years, when it was selling like hotcakes during the pandemic. In May, the Switch passed 125 million units sold during its lifetime.

The Meta Quest 3 mixed reality headset, sitting on a surface with a blue face pad
Image Credits: Darrell Etherington

Meta’s successes with the Quest 3 have been modest — but they’re the least modest among their peers. Big fish, small pond, especially when you consider that HTC, the maker of its closest hardware analogue, commanded 2% of the total market in Q3. Meta has been successful relative to the market — and even more to the point, the company has way too much invested in the Quest’s success to consider pulling the rip cord.

That doesn’t preclude evolving, of course. Zuck avoided using the word “metaverse” for the first 34 minutes of his keynote presentation. That doesn’t mean the project has been abandoned, but let’s just say it may not have legs — figuratively speaking, of course.

I’ve been using the Meta Quest 3 for several days now, but I feel it important to mention two big caveats: First, I haven’t tried the Vision Pro yet, so I can’t compare them directly (though I have spent time with the Quest Pro and the latest offerings from Magic Leap, HTC and Sony). Second, I’m injured at the moment, so I haven’t spent time with the system’s myriad fitness apps.

That said, I’ve been enjoying my time with the product so far. Having lived with the system for a bit, I will say that I’m the closest I’ve come to pulling the trigger on a headset. I might have said the same for the Quest Pro, were it not $1,000. I don’t think Meta has nailed the price point exactly, but I suspect a $3,500 Vision Pro will make the idea of a $500 headset far easier to swallow.

The Quest Pro and Quest 3 are both being positioned as XR — or mixed reality — devices, owing to the addition of passthrough technology. For the unfamiliar, passthrough is a method that allows headsets to offer a version of AR, in spite of sporting opaque visors in order to maintain VR functionality (Magic Leap, by contrast, is true AR). The system uses on-board cameras to create an image of the environment onto which it overlays graphics.

Passthrough has been getting better year by year, but no one wearing the headset is going to be fooled into believing it’s transparent. Passthrough is darker and lower res than reality. There’s a bit of latency and the image can appear warped at times. Your eyes and brain adjust fairly quickly however, and the effect is a big improvement over standalone VR. It’s significantly better for situational awareness, while the on-board depth sensors do a good job identifying landmarks and obstacles for the graphics to mingle among.

The Meta Quest 3 mixed reality headset, sitting on surface with an orange head strap and face pad
Image Credits: Darrell Etherington

First Encounter provides a compelling picture of how developers can integrate games into AR surroundings. In the game you’re outfitted with a pair of guns to blast fuzzy Koosh ball aliens. The weapons can also blast away at the real walls around you, opening up more of the brightly colored environs. It’s a fun game for a few minutes at a time. Think of it as an immersive casual mobile game. That speaks to a potential issue with the Meta Quest as a platform. It’s often at its best in fits and starts. If you’re looking for serious gaming in a headset form factor, take a good, long look at what Sony is offering with the latest PSVR.

That’s not to say that there aren’t longer titles, of course. After all, the headset is shipping with a free copy of Asgard’s Wrath 2. But the content, the hardware and the off-device processing are in a different league with the PlayStation headset.

It’s not a comfort thing, either. In fact, the PSVR 2 keeps you tethered. The Quest 3, on the other hand, is quite portable. At 515 grams, it’s a bit lighter than the PSVR 2 (560 grams) and significantly less than the Quest Pro (722 grams). It’s just a hair heavier than the Quest 2’s 503 grams — though the new strap system makes it quite a bit more comfortable. The battery is in the front for better weight distribution and the overall size has been slimmed down.

Man wearing the Meta Quest 3 mixed reality headset, holding a controller, viewed from the side
Man wearing the Meta Quest 3 mixed reality headset, holding a controller, viewed from the side. Image Credits: Darrell Etherington

Rated at 2.5 hours, the battery life is roughly on-par with the Quest 2 (app dependent, of course). I don’t think most users will have comfort issues wearing it for as long as the battery lasts — though your mileage will vary with strenuous exercise.

Meta greatly increased its resolution game between the Quest 2 and 3, from 1832 x 1920 per eye to 2065 x 2208. It’s a considerable improvement, especially when taking advantage of the 50 or so titles that have been/will be remastered for the new device. The controllers, meanwhile, have been streamlined, dropping the ring design found on the Quest 2. They’re quite comfortable in hand and don’t have much of a learning curve to get up and running.

The system is decent on the hand-tracking front, as well. You can do a lot with just your hands, but when you’re gaming, it’s a good idea to pick up the controllers if you have them handy. I’ve always been interested in the potential of VR for mindfulness and a borderline psychedelic effect, though if you attempt to use most games in a dim room (to fully eliminate light bleed around the nose), you’ll get an error telling you it’s too dark for tracking. Maybe I’m the only person in the world who cares about this. Who knows?

The Quest 3 is backward compatible with the Quest 2’s content catalog, meaning you’ve got more than 500+ apps at your disposal. Soon that list will include 50 remastered titles and 50 more designed specifically for the Quest 3, including big-name franchises like Ghostbusters, Stranger Things and Assassin’s Creed. There’s a wide range of quality to be found in amongst the Meta Quest store, but that’s to be expected.

The Meta Quest 3 mixed reality headset, sitting on Meta's first-party charging stand
Image Credits: Darrell Etherington

What’s more important is how the form factor is lending to innovation of new gameplay and apps. The ultimate success of VR and AR is still very much up in the air, but there’s no question that it’s an exciting platform with endless potential for new experiences to explore, from fast-paced shooting titles to meditation.

If you’ve been waiting for a good excuse to pull the trigger on a VR headset, the Quest 3 presents a compelling case. It’s tough to say when a more accessible headset will come along. There’s a pretty good chance we won’t see one until the Quest 4 arrives a few years from now.

More TechCrunch

Struggling EV startup Fisker has laid off hundreds of employees in a bid to stay alive, as it continues to search for funding, a buyout or prepare for bankruptcy. Workers…

Fisker cuts hundreds of workers in bid to keep EV startup alive

Chinese EV manufacturers face a new challenge in their pursuit of U.S. customers: a new House bill that would limit or ban the introduction of their connected vehicles. The bill,…

Chinese EV makers, and their connected vehicles, targeted by new House bill

With the release of iOS 18 later this year, Apple may again borrow ideas third-party apps. This time it’s Arc that could be among those affected.

Is Apple planning to ‘sherlock’ Arc?

TechCrunch Disrupt 2024 will be in San Francisco on October 28–30, and we’re already excited! This is the startup world’s main event, and it’s where you’ll find the knowledge, tools…

Meet Visa, Mercury, Artisan, Golub Capital and more at TC Disrupt 2024

Featured Article

The women in AI making a difference

As a part of a multi-part series, TechCrunch is highlighting women innovators — from academics to policymakers —in the field of AI.

7 hours ago
The women in AI making a difference

Cadillac may seem a bit too traditional to hang its driving cap on EVs. And yet, that hasn’t stopped the GM brand from rolling out — or at least showing…

The Cadillac Optiq EV starts at $54,000 and is designed to hook young hipsters

Ifeel is being offered as part of an employer’s or insurance provider’s healthcare coverage.

Mental health insurance platform ifeel raises a $20 million Series B

Instead of opening the user’s actual browser or a WebView, Custom Tabs let users remain in their app while browsing.

Google Chrome becomes a ‘picture-in-picture’ app

Sanil Chawla remembers the meetings he had with countless artists in college. Those creatives were looking for one thing: sustainable economic infrastructure that could help them scale rather than drown…

Slingshot raises $2.2 million to provide financial services to artists

A startup called Firefly that’s tackling the thorny and growing issue of cloud asset management with an “infrastructure as code” solution has raised $23 million in funding. That comes on…

Firefly forges on after co-founder murdered by Hamas

Mistral, the French AI startup backed by Microsoft and valued at $6 billion, has released its first generative AI model for coding, dubbed Codestral. Like other code-generating models, Codestral is…

Mistral releases Codestral, its first generative AI model for code

Pinterest announced today that it is evolving its Creator Inclusion Fund to now be called the Pinterest Inclusion Fund. Pinterest teamed up with Shopify’s Build Black and Build Native programs…

Pinterest expands its Creator Fund to allow founders

Alex Taub, a longtime founder with multiple exits under his belt, believes it’s time to disrupt the meme industry. “I have this big thesis that meme tech is going to…

This founder says meme tech is the next big thing

Lux, the startup behind popular pro photography app Halide and others, is venturing into video with its latest app launch. On Wednesday, the company announced Kino, a new video capture app…

Kino is a new iPhone app for videographers from the makers of Halide

DevOps startup Harness has shown itself to be an ambitious company, building a broad platform of services while also dabbling in M&A when it made sense to fill in functionality.…

Harness snags Split.io as it goes all in on feature flags and experiments

Microsoft’s Copilot, a generative AI-powered tool that can generate text as well as answer specific questions, is now available as an in-app chatbot on Telegram, the instant messaging app.  Currently…

Microsoft’s Copilot is now on Telegram

HBO’s new documentary, “MoviePass, MovieCrash,” tells a story that many of us know about: how MoviePass, the subscription-based movie ticketing startup, was a catastrophic failure. After a series of mishaps…

MoviePass co-founders speak their truth in HBO’s new documentary 

The watch features a variety of different 3D games, unlocking more play time the more kids move.

Fitbit’s new kid smartwatch is a little Wiimote, a little Tamagotchi

In the video, a crowd is roaring at a packed summer music festival. As a beat starts playing over the speakers, the performer finally walks onstage: It’s the Joker. Clad…

Discord has become an unlikely center for the generative AI boom

After the Wirecard scandal, Germany’s financial regulator BaFin started to look more closely at young fintech startups that wanted to grow at a rapid pace — it’s better to be…

Germany’s financial regulator ends anti-money laundering cap on N26 signups after $10M fine

Among other things, this includes the ability to trace code from source to binary packages across both platforms, single sign-on support and unified project structures.

JFrog and GitHub team up to closely integrate their source code and binary platforms

The company’s public fund disbursement and e-commerce platform makes accepting school tuition and enabling educational enrichment more accessible. 

Tech startup Odyssey goes on journey to help states implement school choice programs

A new startup called Kinnect aims to help people privately save generational memories, traditions, recipes and more. The company’s app, launched this month, lets people create invite-only spaces where they…

Kinnect’s new app aims to help families record and store generational memories

Spotify has hiked its premium subscription in France by an eye-watering €0.13, in response to a new music-streaming tax.

Spotify hikes subscription price in France by 1.2% to match new music-streaming tax

The European Union has taken the wraps off the structure of the new AI Office, the ecosystem-building and oversight body that’s being established under the bloc’s AI Act. The risk-based…

With the EU AI Act incoming this summer, the bloc lays out its plan for AI governance

Solutions by Text, a company that gives people a way to pay their bills and apply for loans via text messaging, has secured $110 million in new growth funding. Edison…

Bootstrapped for over a decade, this Dallas company just secured $110M to help people pay bills by text

Owners of small- and medium-sized businesses check their bank balances daily to make financial decisions. But it’s entrepreneur Yoseph West’s assertion that there’s typically information and functions missing from bank…

Relay raises $32.2 million to help smaller businesses manage their cash flow

When other firms were investing and raising eye-popping sums, Clean Energy Ventures took a different approach. It appears to be paying off.

How Clean Energy Ventures avoided the pandemic bubble and raised a $305M fund

PwC, the management consulting giant, will become OpenAI’s biggest customer to date, covering 100,000 users.

OpenAI signs 100K PwC workers to ChatGPT’s enterprise tier as PwC becomes its first resale partner

Tech enthusiasts and entrepreneurs, the clock is ticking! With just 72 hours remaining until the early-bird ticket deadline for TechCrunch Disrupt 2024, now is the time to secure your spot…

72 hours left of the Disrupt early-bird sale