Featured Article

Spiraling costs are killing the mobile gaming space

Have we reached peak video games?

Comment

Image Credits: Tero Vesalainen (opens in a new window) / Getty Images

Mobile gaming is set to reach $315.9 billion this year, according to Statista, but it’s not easy money: Various subscription models, IP, operating costs and how people access games make it an expensive endeavor that can be prohibitive for anyone who wants to try something new or different.

Ryan Horrigan, co-founder and CEO of game developer Artie, understands the obstacles that need to be overcome when it comes to publishing new games. “If you look at the mobile game publishers today, it’s kind of like the movie business,” he said. “You either have indie arthouse titles in gaming, like what you find in Apple Arcade. These are really high-quality, story-driven games that don’t make much money, but they’re very artistic and they win awards. Or you have the equivalent of summer movie blockbusters, these mega-games from these mega-publishers.”

Sneaky subscriptions are plaguing the App Store

As a consequence, he argues, there’s little room for anyone in between, such as newer developers who are trying to put their games in front of people.

“It’s very difficult for new game developers to cross the chasm to compete with the establishment,” Horrigan said. “Like if you started making games 10-plus years ago, at the dawn of app stores, and you succeeded, there’s a pretty big moat between you and any new folks coming forward.”

Horrigan outlined the particular issues that make the moat between new developers and the establishment prohibitively wide and deep, and it starts with costs.

Rising acquisition costs

Games sold through app stores must pay a 30% fee to Apple or Google. That fee is also applied to in-app purchases, meaning that free-to-play games with in-game purchases must pay their share, too. Horrigan calls the steep tax an “encumbrance.”

Apps also have issues with discovery and retention: Even the coolest, hottest games sometimes have a tough time getting in front of people. There are two reasons for this. First, search in Apple’s App Store is, to use a technical term, utterly borked. Former Apple App Store editor Neil Long wrote for The Guardian about how searching for a game using its exact name won’t always return a hit and the prevalence of cloned games means that the real deals are taking a huge hit. But even if you’ve unlocked the achievement of someone finding your game, how do you get it to stick?

As regulation heats up, will gaming studios’ gamble on loot boxes pay off?

“It’s really hard to keep the attention of players in a crowded app ecosystem or your private home screen,” Horrigan said. “Retention for mobile games is down 20% over the last three years. Every year, it’s kind of more and more downward.”

It doesn’t help that customer acquisition costs in general have been increasing dramatically, and Apple’s App Tracking Transparency measures have made it harder for advertisers to identify consumers. Even when people are playing your game, it’s hard to advertise to them through other platforms or across games.

Licensing

To help overcome these discovery issues and the problem of market saturation, game developers are coming to rely on tried and trusted characters and scenarios to draw people into their worlds. Recognizable IP (Pokémon Go, anyone?) helps draw in the crowds, but that comes with its own challenges.

“My belief is that mobile web, mobile publishers, mobile game publishers today have really leaned into IP, because you need to get players’ attention in an extremely competitive or saturated market,” Horrigan said.

So whatever revenue you do make, you can take 30% off the top for the in-app purchases, but the licensing deal takes another significant chomp out of the revenue-shaped fruit bowl.

Crypto gaming is growing, but can it reach people outside of the web3 world?

“Mobile publishers, they’re not only paying 30% to Apple and Google off the top, but they might also be paying 20% to 30% to a Disney or Marvel or a Hello Kitty,” Horrigan said. “So you might have half of your revenue out the door. Right off the top.”

Operating costs

These fees are hitting developers before they’ve even encountered their operating costs.

“I think a couple of years ago, most estimates were at about 35 to 40 cents per player per hour in terms of rendering graphics in the cloud,” Horrigan said. While there’s limited public data on these costs, Horrigan said he doesn’t think there’s been any significant change in these figures. When you add app store fees to possible IP fees, and then factor in the costs to run the game, producing a game makes no economic sense. For a free-to-play mobile game, you might bring in between 5 and 20 cents average revenue per daily active user, which leaves you with a loss because advertising itself also became a lot less lucrative.

“It’s costing me three times as much to run the game for their play session,” Horrigan said. “The math doesn’t work.”

Antitrust and privacy

Antitrust policies have a significant impact on the ability of developers to target ads. In April 2021, Apple turned off its Identification for Advertisers (IDFA) feature, which previously permitted mobile app developers to accurately personalize and deliver ads to their users by collecting information on how individuals interacted with advertising campaigns.

When Apple started asking people for permission to collect their data, only between 10% and 15% of users consented. Suddenly, developers had lost access to expansive, granular data about their users that allowed for effective advertising. What does that look like for game developers in real terms?

“A recent market study said cost per install is up 88% on iOS for games in the last two years because of those changes,” Horrigan said. “Generally speaking, that means iOS is almost two times more expensive to acquire a player.”

Competitive alternatives to games

There’s also been a slowdown in the number of apps being downloaded, following a peak during the pandemic when people were looking for activities to occupy their time.

“In mobile gaming, business shrank for the first time ever last year,” Horrigan said. Obviously, some of that is economic conditions, but it’s shrunk 6.4% for the first time ever. So you wonder, are we at peak mobile games? And is the business going to win?”

That’s the question, then: Can mobile gaming overcome the loss of advertising revenue combined with crushing app store fees and cloud rendering costs to keep providing entertainment? Artie thinks it’s found a solution and is delivering games directly to players, often via social media. There are no app store fees, no cloud rendering costs and discovery is happening in apps that players are already engaged with, such as Instagram or TikTok.

Sidestepping the app stores

“It’s not an entirely new idea; people have been doing it to varying degrees on PC browsers. But it hasn’t been very easy to do on mobile browsers because of the constraints,” Horrigan said. “We realized that with 5G, device and network maturity, and the GPUs that we could access through the browser are constantly getting better, you don’t actually need to download a game to run a high-quality game anymore. You can stream the data to the browser of Instagram or TikTok, for example, and then use the same open web standards that a web game would be using … You can run a higher-performance web game leveraging the cloud but also the client side.”

Apple loosens grip on App Store pricing with 700 new price points, support for prices that don’t end in $.99

Once a player has accessed a game via, say, an Instagram influencer, they can play the game instantly in a pop-up browser, followed by two choices: return to social to play the game or save it as a bookmark or progressive web app on their phone screen. It will look like an app and behave like an app but not actually be an app or have gone anywhere near the app store. By obviating those app store fees and chasing discovery through new means, Artie believes that it provides the opportunities to deliver new games to more people.

“Our belief is that if you do go over the top and you remove at least 30% of the off-the-top economics, it will give you more creative freedom to go after different audiences,” Horrigan said.

Maybe it isn’t so much that mobile killed the video star but that change is gonna come.

More TechCrunch

Featured Article

In 2024, many Y Combinator startups only want tiny seed rounds — but there’s a catch

When Bowery Capital general partner Loren Straub started talking to a startup from the latest Y Combinator accelerator batch a few months ago, she thought it was strange that the company didn’t have a lead investor for the round it was raising. Even stranger, the founders didn’t seem to be…

2 hours ago
In 2024, many Y Combinator startups only want tiny seed rounds — but there’s a catch

The keynote will be focused on Apple’s software offerings and the developers that power them, including the latest versions of iOS, iPadOS, macOS, tvOS, visionOS and watchOS.

Watch Apple kick off WWDC 2024 right here

Welcome to Startups Weekly — Haje’s weekly recap of everything you can’t miss from the world of startups. Anna will be covering for him this week. Sign up here to…

Startups Weekly: Ups, downs, and silver linings

HSBC and BlackRock estimate that the Indian edtech giant Byju’s, once valued at $22 billion, is now worth nothing.

BlackRock has slashed the value of stake in Byju’s, once worth $22 billion, to zero

Apple is set to board the runaway locomotive that is generative AI at next week’s World Wide Developer Conference. Reports thus far have pointed to a partnership with OpenAI that…

Apple’s generative AI offering might not work with the standard iPhone 15

LinkedIn has confirmed it will no longer allow advertisers to target users based on data gleaned from their participation in LinkedIn Groups. The move comes more than three months after…

LinkedIn to limit targeted ads in EU after complaint over sensitive data use

Founders: Need plans this weekend? What better way to spend your time than applying to this year’s Startup Battlefield 200 at TechCrunch Disrupt. With Monday’s deadline looming, this is a…

Startup Battlefield 200 applications due Monday

The company is in the process of building a gigawatt-scale factory in Kentucky to produce its nickel-hydrogen batteries.

Novel battery manufacturer EnerVenue is raising $515M, per filing

Meta is quietly rolling out a new “Communities” feature on Messenger, the company confirmed to TechCrunch. The feature is designed to help organizations, schools and other private groups communicate in…

Meta quietly rolls out Communities on Messenger

Featured Article

Siri and Google Assistant look to generative AI for a new lease on life

Voice assistants in general are having an existential moment, and generative AI is poised to be the logical successor.

9 hours ago
Siri and Google Assistant look to generative AI for a new lease on life

Education software provider PowerSchool is being taken private by investment firm Bain Capital in a $5.6 billion deal.

Bain to take K-12 education software provider PowerSchool private in $5.6B deal

Shopify has acquired Threads.com, the Sequoia-backed Slack alternative, Threads said on its website. The companies didn’t disclose the terms of the deal but said that the Threads.com team will join…

Shopify acquires Threads (no, not that one)

Featured Article

Bangladeshi police agents accused of selling citizens’ personal information on Telegram

Two senior police officials in Bangladesh are accused of collecting and selling citizens’ personal information to criminals on Telegram.

20 hours ago
Bangladeshi police agents accused of selling citizens’ personal information on Telegram

Carta, a once-high-flying Silicon Valley startup that loudly backed away from one of its businesses earlier this year, is working on a secondary sale that would value the company at…

Carta’s valuation to be cut by $6.5 billion in upcoming secondary sale

Boeing’s Starliner spacecraft has successfully delivered two astronauts to the International Space Station, a key milestone in the aerospace giant’s quest to certify the capsule for regular crewed missions.  Starliner…

Boeing’s Starliner overcomes leaks and engine trouble to dock with ‘the big city in the sky’

Rivian needs to sell its new revamped vehicles at a profit in order to sustain itself long enough to get to the cheaper mass market R2 SUV on the road.

Rivian’s path to survival is now remarkably clear

Featured Article

What to expect from WWDC 2024: iOS 18, macOS 15 and so much AI

Apple is hoping to make WWDC 2024 memorable as it finally spells out its generative AI plans.

1 day ago
What to expect from WWDC 2024: iOS 18, macOS 15 and so much AI

As WWDC 2024 nears, all sorts of rumors and leaks have emerged about what iOS 18 and its AI-powered apps and features have in store.

What to expect from Apple’s AI-powered iOS 18 at WWDC 2024

Apple’s annual list of what it considers the best and most innovative software available on its platform is turning its attention to the little guy.

Apple’s Design Awards highlight indies and startups

Meta launched its Meta Verified program today along with other features, such as the ability to call large businesses and custom messages.

Meta rolls out Meta Verified for WhatsApp Business users in Brazil, India, Indonesia and Colombia

Last year, during the Q3 2023 earnings call, Mark Zuckerberg talked about leveraging AI to have business accounts respond to customers for purchase and support queries. Today, Meta announced AI-powered…

Meta adds AI-powered features to WhatsApp Business app

TikTok is testing streaks that are similar to Snapchat’s in order to boost engagement, including how long people stay on the app.

TikTok is testing Snapchat-like streaks

Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation. Sign up here for free — just click TechCrunch Mobility! Your usual…

Inside Fisker’s collapse and robotaxis come to more US cities

New York-based Revel has made a lot of pivots since initially launching in 2018 as a dockless e-moped sharing service. The BlackRock-backed startup briefly stepped into the e-bike subscription business.…

Revel to lay off 1,000 staff ride-hail drivers, saying they’d rather be contractors anyway

Google says apps offering AI features will have to prevent the generation of restricted content.

Google Play cracks down on AI apps after circulation of apps for making deepfake nudes

The British retailers association also takes aim at Amazon’s “Buy Box,” claiming that Amazon manipulated which retailers were selected for the coveted placement.

Amazon slammed with £1.1B data abuse lawsuit from UK retailers

Featured Article

Rivian overhauled the R1S and R1T to entice new buyers ahead of cheaper R2 launch

Rivian has changed 600 parts on its R1S SUV and R1T pickup truck in a bid to drive down manufacturing costs, while improving performance of its flagship vehicles.  The end goal, which will play out over the coming year, is an existential one. Rivian lost about $38,784 on every vehicle…

1 day ago
Rivian overhauled the R1S and R1T to entice new buyers ahead of cheaper R2 launch

Twitch has come up with a solution for the ongoing copyright issues that DJs encounter on the platform. The company announced Thursday a new program that enables DJs to stream…

Twitch DJs will now have to pay music labels to play songs in livestreams

Google said today it is partnering with RapidSOS, a platform for emergency first responders, to enable users to contact 911 through RCS (Rich Messaging Service).

Google partners with RapidSOS to enable 911 contact through RCS

Long before product-led growth became a buzzword, Atlassian offered free tiers for virtually all of its productivity and developer tools. Today, that mostly means free access for up to 10…

Atlassian now gives startups a year of free access