Media & Entertainment

Monetizing Mobile Gaming

Comment

Image Credits:

Nick Day

Contributor

Nick Day is the creative director at mobile and social gaming company Plarium.

The mobile gaming industry made $29 billion in 2015 — and it is only set to continue growing (with estimates as high as $49 billion by 2018).

But the mobile gaming industry is in the “wild west” phase of its history right now, with the constant improvement of mobile devices and so many variables to successful monetization. Though it’s difficult to know exactly what mobile will be like in a few years, here’s what I see influencing the mobile gaming space in 2016.

Increased focus on mobile branding — maximizing each user

Nintendo’s move into the mobile space by bringing their iconic characters and IPs to smartphones, such as Pokemon GO, is going to have a major impact on the increased focus on brand recognition for mobile gaming companies moving forward.

User acquisition costs are already skyrocketing per person; as a result, marketing budgets will continue to rise. To sustain the rising costs of this method across the board, and the congestion of new mobile games hitting the app store every day, we’ll see fewer games come out per publisher; instead, the focus will be on expandable and upgradable mobile games.

This will allow game developers to leverage the most ROI from their user acquisition efforts and help build the brand in a more traditional sense (as console developer studios have done in the past).

To expedite this tumultuous process of acquiring users, we’ll also see an increase in celebrity endorsements similar to what Glu Mobile pioneered with the “celebrity simulator” games like Kim Kardashian: Hollywood and the recently announced partnership they have with Taylor Swift.

These games not only bring powerful existing brands to the table, but have an easy initial target for advertising through social media channels where fans of these celebrities reach the multi-millions. Celebrity advertising for mobile games will continue to rise, as well, for this same reason.

More connectivity

According to Cornell University, they found in 2015 that a highly effective form of improving monetization was through multiplayer gaming design. Enhancing the competitive and social nature of the industry by adding features such as in-game chats became the industry standard in 2015; 2016 will see this trend continue, with more emphasis on single-server environments and more advanced live translation software. In-game “live-ops” events will be more heavily promoted, with higher reward value to promote this level of engagement.

Clan engagement will be another large investment for any type of non-casual game on mobile. Companies will begin to allocate more resources to create a comprehensive clan ecosystem within the game to promote discussion.

We found that many of our players take to forums and dedicated Skype channels to increase the immersiveness of their experience within the games. We’re already seeing clans in our games overcoming built-in friend and clan membership limits by developing their own website solutions, complete with back-end support and advanced organizational tools.

Players are no longer content with Dunbar’s number of 150 friends or so, and are developing tightly coordinated hierarchies numbering thousands of players across different time zones. We expect this trend to continue.

F2P will remain the dominant monetization tactic — with more immersion

If you glance at the top mobile gaming charts for every month in 2015, what do you see? Nearly all are based on the free-to-play (F2P) model, with the exception of Minecraft. Minecraft also had the unique advantage of being explosive on other platforms before making its way to mobile.

While other forms of monetization can be effective in rare examples, it is far more likely that 2016 will be the year developers find new ways to leverage F2P monetization around their games. As a shining example of what happens when even great games veer away from the F2P model, look no further than Monument Valley — an incredible game that caused outrage by charging $2 for its expansion.

Additionally, we are likely going to see an increase in genre-bending games that inherently support the F2P monetization model. As larger studios enter the game and bring bigger, more polished titles to market (with larger development and marketing budgets), developers will be under increasing pressure to meet shareholder expectations and deliver Clash of Clans-style success while still standing out.

This suggests a lot of risk-averse titles that mix tried-and-true aspects of popular genres that have already demonstrated success on the market. MOBA (Multiplayer Online Battle Arena) games on mobile will also rise in popularity as a genre that has massive potential with F2P, because the short, simple nature of battles makes it perfect for the mobile platform, where users are constantly on the go.

The compatibility of MOBA games with e-sports also looks like a promising driver — titles like Vainglory are already cracking this open, making e-sports available to anyone with a phone. There is a underrepresentation of this type of game in the console market because it is more adaptable to a mobile platform. League of Legends is a perfect example of a successful game that isn’t being monetized as well as it could right now (largely because they haven’t had to due to their player base), but with F2P variants, this has huge potential.

As mobile devices become more powerful, developers will be pressured to invest more money into each mobile game. As a result, companies will begin to integrate F2P tactics more seamlessly into their games to create a level of immersion that is in line with their improved quality. Early examples that we see in the market are shying away from offering items or boosts, instead offering currency similar to how Ubisoft monetizes extra content in their Assassin’s Creed games.

Mobile gaming always gives indicators of the direction it’s going, but it is still sifting through a maturation stage, despite how explosively successful it is right now. One thing for sure is it will continue to impress and surprise as the market evolves.

 

More TechCrunch

The AI industry moves faster than the rest of the technology sector, which means it outpaces the federal government by several orders of magnitude.

Senate study proposes ‘at least’ $32B yearly for AI programs

The FBI along with a coalition of international law enforcement agencies seized the notorious cybercrime forum BreachForums on Wednesday.  For years, BreachForums has been a popular English-language forum for hackers…

FBI seizes hacking forum BreachForums — again

The announcement signifies a significant shake-up in the streaming giant’s advertising approach.

Netflix to take on Google and Amazon by building its own ad server

It’s tough to say that a $100 billion business finds itself at a critical juncture, but that’s the case with Amazon Web Services, the cloud arm of Amazon, and the…

Matt Garman taking over as CEO with AWS at crossroads

Back in February, Google paused its AI-powered chatbot Gemini’s ability to generate images of people after users complained of historical inaccuracies. Told to depict “a Roman legion,” for example, Gemini would show…

Google still hasn’t fixed Gemini’s biased image generator

A feature Google demoed at its I/O confab yesterday, using its generative AI technology to scan voice calls in real time for conversational patterns associated with financial scams, has sent…

Google’s call-scanning AI could dial up censorship by default, privacy experts warn

Google’s going all in on AI — and it wants you to know it. During the company’s keynote at its I/O developer conference on Tuesday, Google mentioned “AI” more than…

The top AI announcements from Google I/O

Uber is taking a shuttle product it developed for commuters in India and Egypt and converting it for an American audience. The ride-hail and delivery giant announced Wednesday at its…

Uber has a new way to solve the concert traffic problem

Here are quick hits of the biggest news from the keynote as they are announced.

Google I/O 2024: Here’s everything Google just announced

Google is preparing to launch a new system to help address the problem of malware on Android. Its new live threat detection service leverages Google Play Protect’s on-device AI to…

Google takes aim at Android malware with an AI-powered live threat detection service

Users will be able to access the AR content by first searching for a location in Google Maps.

Google Maps is getting geospatial AR content later this year

The heat pump startup unveiled its first products and revealed details about performance, pricing and availability.

Quilt heat pump sports sleek design from veterans of Apple, Tesla and Nest

The space is available from the launcher and can be locked as a second layer of authentication.

Google’s new Private Space feature is like Incognito Mode for Android

Gemini, the company’s family of generative AI models, will enhance the smart TV operating system so it can generate descriptions for movies and TV shows.

Google TV to launch AI-generated movie descriptions

When triggered, the AI-powered feature will automatically lock the device down.

Android’s new Theft Detection Lock helps deter smartphone snatch and grabs

The company said it is increasing the on-device capability of its Google Play Protect system to detect fraudulent apps trying to breach sensitive permissions.

Google adds live threat detection and screen-sharing protection to Android

This latest release, one of many announcements from the Google I/O 2024 developer conference, focuses on improved battery life and other performance improvements, like more efficient workout tracking.

Wear OS 5 hits developer preview, offering better battery life

For years, Sammy Faycurry has been hearing from his registered dietitian (RD) mom and sister about how poorly many Americans eat and their struggles with delivering nutritional counseling. Although nearly…

Dietitian startup Fay has been booming from Ozempic patients and emerges from stealth with $25M from General Catalyst, Forerunner

Apple is bringing new accessibility features to iPads and iPhones, designed to cater to a diverse range of user needs.

Apple announces new accessibility features for iPhone and iPad users

TechCrunch Disrupt, our flagship startup event held annually in San Francisco, is back on October 28-30 — and you can expect a bustling crowd of thousands of startup enthusiasts. Exciting…

Startup Blueprint: TC Disrupt 2024 Builders Stage agenda sneak peek!

Mike Krieger, one of the co-founders of Instagram and, more recently, the co-founder of personalized news app Artifact (which TechCrunch corporate parent Yahoo recently acquired), is joining Anthropic as the…

Anthropic hires Instagram co-founder as head of product

Seven orgs so far have signed on to standardize the way data is collected and shared.

Venture orgs form alliance to standardize data collection

As cloud adoption continues to surge toward the $1 trillion mark in annual spend, we’re seeing a wave of enterprise startups gaining traction with customers and investors for tools to…

Alkira connects with $100M for a solution that connects your clouds

Charging has long been the Achilles’ heel of electric vehicles. One startup thinks it has a better way for apartment dwelling EV drivers to charge overnight.

Orange Charger thinks a $750 outlet will solve EV charging for apartment dwellers

So did investors laugh them out of the room when they explained how they wanted to replace Quickbooks? Kind of.

Embedded accounting startup Layer secures $2.3M toward goal of replacing QuickBooks

While an increasing number of companies are investing in AI, many are struggling to get AI-powered projects into production — much less delivering meaningful ROI. The challenges are many. But…

Weka raises $140M as the AI boom bolsters data platforms

PayHOA, a previously bootstrapped Kentucky-based startup that offers software for self-managed homeowner associations (HOAs), is an example of how real-world problems can translate into opportunity. It just raised a $27.5…

Meet PayHOA, a profitable and once-bootstrapped SaaS startup that just landed a $27.5M Series A

Restaurant365, which offers a restaurant management suite, has raised a hot $175M from ICONIQ Growth, KKR and L Catterton.

Restaurant365 orders in $175M at $1B+ valuation to supersize its food service software stack 

Venture firm Shilling has launched a €50M fund to support growth-stage startups in its own portfolio and to invest in startups everywhere else. 

Portuguese VC firm Shilling launches €50M opportunity fund to back growth-stage startups

Chang She, previously the VP of engineering at Tubi and a Cloudera veteran, has years of experience building data tooling and infrastructure. But when She began working in the AI…

LanceDB, which counts Midjourney as a customer, is building databases for multimodal AI